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Autor Thema: Football Manager 2012  (Gelesen 205219 mal)

Holsten

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Re: Football Manager 2012
« Antwort #400 am: 26.September 2011, 13:29:31 »

Bei FM haste natürlich recht, ich/wir redeten aber generell von Steam Spielen.
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White

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Re: Football Manager 2012
« Antwort #401 am: 26.September 2011, 14:16:20 »

ich kann jedenfalls bei steam auch einfach abbuchen lassen und paypal müsste auch gehen. paysafecard - keine ahnung.
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veni_vidi_vici

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Re: Football Manager 2012
« Antwort #402 am: 26.September 2011, 14:22:48 »

Hört sich nach noch mehr Übersetzungsarbeit an. Meinen Favorit habe ich rot gefärbt. Spielen eigentilch viele mit Nationalteams? Habe das noch nie gemacht.

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Hello again everyone, and welcome back to the Football Manager 2012 blogs.

Today I’m going to talk about international, rather than club, management, and the new features and changes we’ve made in this area.

For a start, we’ve tried to make it so that there’s a little bit more to do, and see, when you’re managing an international side. This includes an increased amount of news, and a better replication of what an international manager does between matches, as well as making the build up to tournaments a bit more exciting.

As an example of this, we’ve added provisional international squads to the game for the first time. This means that in advance of the major tournament, you can name a squad of up to 30 players, where applicable.

But how do you choose which of the players to then drop from the 30 to the 23? By having friendlies before said tournaments, of course. You should be able to fit in 3 or 4 into the time allocated to these in advance of having to name your final squad.

The media in real life love speculating about who is going to be in the squad, so a week before the preliminary squad announced, you’ll get a news item telling you who is injured or suspended, so might not feature.

You’ll also find increased news items during the tournament too, but I’ll leave you to discover those for yourself!

Both in and away from tournaments, there’s a lot more feedback on how the youth international teams are doing and who is performing well, so help indicate who you might like to move into the main squad.

There are also lots of new international manager press conference questions, to add more depth to that part of managing an international team.

In time for the Olympics, we’ve added in under 23 managers, and tried to improve the squad selection process so that overage players are included, but still with the club managers being allowed to refuse for them to be in the squad.

Nations also now have an overview screen, with information such as the countries nickname, population, rival nations, formation year, when they joined the world governing body, the managers profile, when the next match is, their current world ranking, major clubs in the country, major transfers, top players and a world ranking history throughout the time you are playing Football Manager 2012.

We’ve also added in a few new international competitions, and not just inside the game, but have also added the ability to put more of these kinds of competitions into the game via the data & competitions editor. Some examples of these would include the East Asian football federation cup qualifiers, the Pacific games, an expansion of the Gold Cup, the ASEAN football championship and the Asian Games.

And we’ve added the new rules regarding international allegiance for players, so those that have only played in friendlies can still choose to declare to play for another nation that they qualify for.

One thing that’s become more prevalent in real life is also the bidding process for tournaments, with more interest from both the media and the public regarding bids for international tournaments, with 3 different types of news for this process for the invitation for putting in bids, the bids deadline, and the host announcement – plus some club related touches which I’ll go into a little bit in the miscellaneous blogs.

The successful bidders in these tournaments even look at building new stadiums now if their country is selected to host a major tournament.

But my personal favourite of the international management new features is one that was, erm, ripped off from something that we at SI did for the mirrorfootball website in advance of the previous world cup, providing you information on players to watch out for in the forthcoming big tournaments depending on which nations or competitions you’re subscribed to.

Oh, and don’t forget that the team report which was discussed in the recent scouting blog is available for all international managers too. And there’s a new international round up screen for club managers, so you can see more information on how your international players have performed whilst they’ve been away playing for their country!

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LG Veni_vidi_vici
« Letzte Änderung: 26.September 2011, 14:32:55 von veni_vidi_vici »
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sulle007

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Re: Football Manager 2012
« Antwort #403 am: 26.September 2011, 15:33:47 »

Hört sich nach noch mehr Übersetzungsarbeit an. Meinen Favorit habe ich rot gefärbt. Spielen eigentilch viele mit Nationalteams? Habe das noch nie gemacht.
Hallo v_v_v
Ich ja, also wenn Angebot kommt oder meine Bewerbung angenommen wird. Kommt auch darauf an bei mir, ob es mit dem aktuell trainiertem Verein langweilig wird oder nicht.

gruss sulle007
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White

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Re: Football Manager 2012
« Antwort #404 am: 26.September 2011, 15:53:54 »

Ich nehm Nationalmannschaften eigentlich nur zum Sprachkenntnisse verbessern mit... Nach nem Jahr kann man die Sprache oft schon uund kann wieder abhauen ;)
Ich träume von einem Trainer, der nach 20 Jahren Arbeit Deutsch, Englisch, Spanisch, Italienisch, Portugiesisch, Französisch und Russisch spricht. Vielleicht auch noch die ein oder andere Sprache dazu... :D
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Dr. Gonzo

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Re: Football Manager 2012
« Antwort #405 am: 26.September 2011, 15:56:34 »

Ich bin ein Träumer und hoffe, dass man im FM2012 endlich seine Sprachkenntnisse selber einstellen kann.
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White

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Re: Football Manager 2012
« Antwort #406 am: 26.September 2011, 16:02:12 »

Wäre wirklich toll...
Hab noch garnicht probiert, ob das mit dem fmrte geht...
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veni_vidi_vici

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Re: Football Manager 2012
« Antwort #407 am: 26.September 2011, 16:45:05 »

Ich bin ein Träumer und hoffe, dass man im FM2012 endlich seine Sprachkenntnisse selber einstellen kann.

Dann müsste ich aber im RL unbedingt mehr Sprachen lernen, damit ich diese auch im FM einstellen kann. Naja, derzeit wären es immerhin Deutsch und Englisch.

LG Veni_vidi_vici

White

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Re: Football Manager 2012
« Antwort #408 am: 26.September 2011, 16:58:33 »

Bei mir wärens dann eben auch de und en - dazu Grundkenntnisse in allen anderen von mir genannten Sprachen außer Russisch ;)
Wäre also schon geil, wenn das geht ^^
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Dr. Gonzo

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Re: Football Manager 2012
« Antwort #409 am: 26.September 2011, 16:58:44 »

Bei mir sind's auch nur drei fließend und eine ähhm basic. Trotzdem nervt es, wenn ich nach England gehe und in der ersten PK auf meinen fehlenden Sprachkenntnissen rumgeritten wird.
Klar, kann man umgehen, wenn man eine 2. Nationalität einstellt, aber es kann doch nicht so schwer sein, dass man neben seiner Nationalität auch seine Sprachkenntisse einstellen kann.
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I said a few words. Just straight talk, y'know.

DarVida

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Re: Football Manager 2012
« Antwort #410 am: 26.September 2011, 17:49:46 »

Müsst nur Schweizer sein, da kann man zumindest im FM Deutsch, Französisch und Italienisch, dann noch zweite Nationalität was englischsprechendes und schon kann man vier Sprachen :-)
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smedhult

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Re: Football Manager 2012
« Antwort #411 am: 26.September 2011, 17:55:00 »

Ja, dei Einstellung der Sprachkenntnisse wäre schön.

Ich spreche im Übrigen 5 Sprachen, Schwedisch, Deutsch und Englisch fließend und Dänisch und Norwegisch mit guten Grundkenntnissen.
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Dr. Gonzo

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Re: Football Manager 2012
« Antwort #412 am: 26.September 2011, 17:57:06 »

Müsst nur Schweizer sein, da kann man zumindest im FM Deutsch, Französisch und Italienisch, dann noch zweite Nationalität was englischsprechendes und schon kann man vier Sprachen :-)


Ich möchte aber kein Schweizer sein, auch nicht im Spiel.
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DarVida

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Re: Football Manager 2012
« Antwort #413 am: 26.September 2011, 20:21:16 »

Na ja, in erster Linie sind wir ja alle Weltbürger...  :D
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Dirk

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Re: Football Manager 2012
« Antwort #414 am: 26.September 2011, 22:42:54 »

Schweizer sein ist aber schön,wir haben noch keinen Euro  :P ;)
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Atahualpa

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Re: Football Manager 2012
« Antwort #415 am: 27.September 2011, 11:49:56 »

Wurden/werden auch die Finanzen etwas überarbeitet im neuen FM12?
Zwangsabstieg und Lizenzierung das ist etwas was ich mir schon seit Jahren wünsche im FM.
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austdevil

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Re: Football Manager 2012
« Antwort #416 am: 27.September 2011, 12:11:34 »

Das "Financial Fairplay" wird eingeführt im FM, inwiefern sich das dann auswirkt bleibt abzuwarten.
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RudiGutendorf

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Re: Football Manager 2012
« Antwort #417 am: 27.September 2011, 13:18:39 »

FM12 blogs - GUI pt 1
http://community.sigames.com/showthread.php/275805-FM12-blogs-GUI-pt-1?p=7110342#post7110342

    When you have a game with as much detail, and as many options in it like the Football Manager series, the interface between the person playing the game and the computer, known as the GUI (Graphical User Interface) is very important. Without it, you wouldn’t be able to find anything on the screen, so it’d all be a bit pointless.

    I’ve often spoken previously about the work that we do with usability companies to try and improve the interface and make it easier for you, the people who play the game, to navigate around, and of course we’ve done that this year. We also have some code that has been tracking our testers and beta testers use of the interface, to see which screens they visit and how they get there, and all of this work has led to what I think is a more streamlined experience.

    For those who’ve been playing the series for years, this years’ interface might take a little while to get used to – a few options have moved, there are some new menus, and a clearer split between “club” actions and “squad” actions and screens, but, essentially, everything is now more obvious to find.

    We’ve also added something we dub “adaptive layout”. You can see a video of this at http://www.youtube.com/sigames#p/u/19/9iTXka94ePc, but this means that the higher the resolution you play the game in, the more information you can get on screen, with less “white space” in the game. We encourage you to change the games resolution until you find the right amount of information on the screen for you.

    The key screens where these changes are noticeable is on the overview screens. These are like the manager homepage that was
    added a while back, but now include profiles for clubs, players, nations and more, and add more or less panels according to the resolution. These new profiles have also been made the default for player profiles, for example, but if you want to be a luddite and live in the past, you can change it in the preferences to go to the player attributes screen instead.

    On the squad screen, and most screens with columns, you can add and remove columns to your hearts’ content, to really have the interface the way you want it to.

    In the spirit of configurability, and as we’re regularly asked on our forums how to change some of the text colours in the game and in particular the colours of the attribute values, we’ve now made this easier too.

    The way to do this before was by manually extracting and editing an xml file which isn’t the easiest to explain to people who just want to change a few colours. We’ve now got a simple Attribute Colours panel in the Preferences screen where you can pick your own colours for these and some of the other colours used throughout the game.

    We’ve also changed the way you navigate using the Back and Forward arrow buttons. Previously, clicking on them would go through the different players or teams etc. that you’d visited, rather than the different sections within each player or team. So, if you had gone from the team Squad screen to a player’s Profile, and then gone to look at his contract details, clicking on the Back arrow would take you back to the squad screen, which doesn’t really make much sense in this world of people being used to web browsers.

    Now if you click Back, it will go back to his Profile, and then clicking it again would take you back to the Squad screen.

    However, much like web browsers, if you hold down the back arrow, the last 25 panels you’ve visited are there, so you can just go straight to the one on the list you want to go to. Or, if you want to be a luddite, you can change the system back to what we had in fm2011 in the preferences…

    There are also huge changes to way that you can search for players and staff in the game, with a much more powerful filtering system. There are some new ones in there, but it’s a lot easier, and quicker, to filter to find exactly the kind of player and staff that you want to sign.

    This is one of those features that is quite difficult to describe in words so here are some screenshots that show you how it works.









    It should also be mentioned that the list updates dynamically now as you change your search parameters.

    And whilst we’re in screenshot mode, tomorrow’s blog will be a little bit different to the others. No video blog. Not much being written, just lots and lots of screenshots for features we’ve already talked about. And maybe some we haven’t, but will be in the coming weeks…

« Letzte Änderung: 27.September 2011, 17:34:31 von Octavianus »
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RolandDeschain

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Re: Football Manager 2012
« Antwort #418 am: 27.September 2011, 13:37:34 »

Die Adeptable Resolution finde ich super! Ohne Panels war es im FM11 ätzend, auf den Home Screen etwas Übersicht zu bekommen, da die Nachrichtenbox nahezu alles überlagerte und leider nicht entfernbar war. Ich habe gerne etwas mehr Statistiken auf dem Home Screen ;)
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Topher

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Re: Football Manager 2012
« Antwort #419 am: 27.September 2011, 14:05:31 »

wann gibts nochmal die demo?
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