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Autor Thema: Soundpatch Bundesliga FM 16  (Gelesen 30706 mal)

Capleton

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Re: Soundpatch Bundesliga FM 16
« Antwort #40 am: 20.Februar 2017, 09:07:43 »

*sry falscher Thread*
« Letzte Änderung: 20.Februar 2017, 09:09:50 von Capleton »
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omronbeta

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Re: Soundpatch Bundesliga FM 16
« Antwort #41 am: 17.November 2017, 04:38:42 »

Hi Markus!

I was managing Kaiserslautern in FM17 and here's what I did to include chants for both teams, home and away:

I used the sound trigger SOUND_ATTACK_BUILD_UP to have both sets of fans chant for their teams. I havent found a way to make it more specific like for example "home team is attacking, so it triggers home team fans' chant" etc.
Here's what I do instead: If the next match is Kaiser v Stuttgart, I edit both their chants in match_sounds.cfg like this and have them play during the match at random:

#
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited", 0, 1, 2, 0 (Original FM sounds...)
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer1", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_pushclap", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_european_chant", 0, 1, 1, 0 (General chant)
SOUND_ATTACK_BUILD_UP, "FM_seven_nation_army", 0, 1, 1, 0 (General chant)
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl", 0, 1, 1, 0 (Club specific chants for kaiserslautern...)
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl2", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl4", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl5", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl6", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl7", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl8", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl9", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl10", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl11", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl12", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl13", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl14", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl15", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl16", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl17", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl18", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Kaisersl19", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart", 0, 1, 2, 0 (Club specific chants for Stuttgart...)
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart4", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart5", 0, 1, 1, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart6", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart7", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart8", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart9", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart10", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart11", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart12", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart13", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart14", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_Stuttgart15", 0, 1, 2, 0

If I want to have a strong home crowd and a small amount of relatively quiet travelling fans, I list many Kaiser (Home team) chants and far less Stuttgart (away team) supporters' chants.

I wish there was a way to save lots of editing time by identifying team chants by using team id's but unfortunately there isn't so the customization is far from perfect because, judging by the match_sounds.cfg and match_events.xml, the engine "doesn't know" which team is which as an event occurs on the pitch. It simply has not been programmed to possess that logic. (Meaning it plays celebration sounds for the scoring team, not the home or away team that scores. It would be nice to have very excited and loud celebrations for home teams and much quieter ones for away teams, among many other things.) It's clear SI haven't prioritized the sound aspect of the match engine very high, which is a shame. But at least we're given the possibility to customise some of it ourselves, which is cool.

Tommy


Habe das vor kurzem von einen englischen User bekommen...vielleicht kann es jemand nutzen ;)
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Rune

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Re: Soundpatch Bundesliga FM 16
« Antwort #42 am: 17.November 2017, 07:09:38 »

Was soll man daran nutzen können? Da steht doch klar dass der FM eben nicht in der Lage ist, zwischen den Teams zu unterscheiden, was ja letztendlich das Problem war, oder liege ich falsch?
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Winterschläfer

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Re: Soundpatch Bundesliga FM 16
« Antwort #43 am: 10.März 2018, 15:02:23 »

wäre schon genial, wenn jemand Ahnung von der Materie hat und diesen Patch ausbaut und uns für den fm18 in firschem Gewand (ausgebaut) anbieten kann.
vielleicht kann man auch gemeinschaftlich daran arbeiten.
ich kann mir gut vorstellen, dass es hier Programmierer gibt und die das KnowHow haben, gefühlt so ein Audio Tool ausbessern können..
vielleicht kennt ja auch jemand die Mod Szene beim Pro Evo, da sind einige, die so etwas, bezüglich Audio und Programmierung hervorragend können...
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Rune

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Re: Soundpatch Bundesliga FM 16
« Antwort #44 am: 11.März 2018, 13:51:07 »

Wie gesagt, unterschiedet der FM nicht wirklich zwischen individuellen Teams.... beschreibt doch auch der englischsprachige Nutzer genauso.
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