Das ist das Problem,Du hast nichts falsch gemacht.
Da werden wir auch momentan nichts ändern können.
Was Du halt machen kannst ist dir die orginalen Sound Dateien anhören und dann deine KSC sounddateien umbennenen.
z.b. Deine KSC sounds heissen KSC1.wav ,KSC2.wav usw die benenst Du dann in FM_crowd_excited.wav um und so weiter
Man schaut sich mal am besten die match_sounds.cfg an und bennent seine Sounds einfach um.
Die sounds sind ja nach Situation aufgeteilt
Angriffsspiel der eigenen Mannschaft SOUND_ATTACK_BUILD_UP
der gegnerischen Manschaft SOUND_ATTACK_BUILD_UP_OPPOSITION
aufgeregte eigene Fans SOUND_CROWD_GETTING_AGITATED
oder aufgeregte gegnerischen Fans SOUND_CROWD_GETTING_AGITATED_OPPOSITION
Musst mal schauen,alles Gesänge von Sega die ein Crowd enthalten sind interessant dafür.
Sega hatte sich mal dazu geäussert wegen der Sound wie gesagt es soll für den FM 2020 mit brerücksichtigt werden.Wir werden sehen,schreibt auf jeden Fall mal in das passende Forum
https://community.sigames.com/index.php und sprecht es nocheinmal an und vielleicht auch noch einmal in den Wunschthread 2020
hier einmal die Orginale Sound match_sounds.cfg
#
# Sound config file
#
# id, filename (without .wav extension), loop flag, sound type, chance, pre-cache flag
#
# types:
#
# 0 - MST_BACKGROUND
# 1 - MST_CROWD
# 2 - MST_PITCH_EVENT
# 3 - MST_REF_EVENTS
# 4 - MST_OPP_CROWD
# 5 - MST_BACKGROUND_OPP_CROWD
#
# The higher the chance number the more likely the sound is to be picked.
# Note: this has no effect if only one sound supplied for an id so use a default value of 1
#
# Version 6
# 28th - May - 2008
#
# Sample Format
# SOUND_EVERTON_RULE, "FM_band1", 0, 1, 3, 1
#
#
#
SOUND_LIGHT_GROANS, "FM_crowd_push2", 0, 1, 2, 0
SOUND_LIGHT_GROANS_OPPOSITION, "FM_crowd_push2", 0, 4, 2, 0
#
SOUND_MEDIUM_GROANS, "FM_crowd_upset5", 0, 1, 2, 0
SOUND_MEDIUM_GROANS_OPPOSITION, "FM_crowd_upset5", 0, 4, 2, 0
#
SOUND_LIGHT_ANTICIPATION, "FM_crowd_push3", 0, 1, 2, 0
SOUND_LIGHT_ANTICIPATION_OPPOSITION, "FM_crowd_push3", 0, 4, 2, 0
#
SOUND_ANTICIPATION, "FM_crowd_quiet_push", 0, 1, 2, 0
SOUND_ANTICIPATION_OPPOSITION, "FM_crowd_quiet_push", 0, 4, 2, 0
#
SOUND_HIGH_ANTICIPATION, "FM_crowd_excited", 0, 1, 2, 0
SOUND_HIGH_ANTICIPATION, "FM_crowd_excited2", 0, 1, 2, 0
SOUND_HIGH_ANTICIPATION_OPPOSITION, "FM_crowd_excited", 0, 4, 2, 0
SOUND_HIGH_ANTICIPATION_OPPOSITION, "FM_crowd_excited2", 0, 4, 2, 0
#
SOUND_APPLAUD_OFF, "FM_sub", 0, 1, 2, 0
SOUND_APPLAUD_OFF, "FM_crowd_quiet_applause", 0, 1, 2, 0
SOUND_APPLAUD_OFF_OPPOSITION, "FM_sub", 0, 4, 2, 0
SOUND_APPLAUD_OFF_OPPOSITION, "FM_crowd_quiet_applause", 0, 4, 2, 0
#
SOUND_LIGHT_ANNOYANCE, "FM_crowd_badref", 0, 1, 2, 0
SOUND_LIGHT_ANNOYANCE_OPPOSITION, "FM_crowd_badref", 0, 4, 2, 0
#
SOUND_ANNOYANCE, "FM_crowd_wolfwhistle", 0, 1, 2, 0
SOUND_ANNOYANCE_OPPOSITION, "FM_crowd_wolfwhistle", 0, 4, 2, 0
#
SOUND_SEVERE_ANNOYANCE, "FM_crowd_jeer_team_large", 0, 1, 2, 0
SOUND_SEVERE_ANNOYANCE_OPPOSITION, "FM_crowd_jeer_team_large", 0, 4, 2, 0
#
SOUND_LIGHT_APPRECIATION, "FM_crowd_quiet_applause", 0, 1, 2, 0
SOUND_LIGHT_APPRECIATION_OPPOSITION, "FM_crowd_quiet_applause", 0, 4, 2, 0
#
SOUND_APPRECIATION, "FM_crowd_pushclap", 0, 1, 2, 0
SOUND_APPRECIATION_OPPOSITION, "FM_crowd_pushclap", 0, 4, 2, 0
#
SOUND_SEVERE_APPRECIATION, "FM_crowd_push", 0, 1, 2, 0
SOUND_SEVERE_APPRECIATION_OPPOSITION, "FM_crowd_push", 0, 4, 2, 0
#
SOUND_QUICK_OOOHH, "FM_crowd_ooh6", 0, 1, 2, 0
SOUND_QUICK_OOOHH, "FM_crowd_near_miss", 0, 1, 2, 0
SOUND_QUICK_OOOHH_OPPOSITION, "FM_crowd_ooh6", 0, 4, 2, 0
SOUND_QUICK_OOOHH_OPPOSITION, "FM_crowd_near_miss", 0, 4, 2, 0
#
SOUND_LIGHT_RELIEF, "FM_crowd_hmm", 0, 1, 2, 0
SOUND_LIGHT_RELIEF_OPPOSITION, "FM_crowd_hmm", 0, 4, 2, 0
#
SOUND_RELIEF, "FM_crowd_hmm", 0, 1, 2, 0
SOUND_RELIEF_OPPOSITION, "FM_crowd_hmm", 0, 4, 2, 0
#
SOUND_SEVERE_RELIEF, "FM_crowd_hmm", 0, 1, 2, 0
SOUND_SEVERE_RELIEF_OPPOSITION, "FM_crowd_hmm", 0, 4, 2, 0
#
SOUND_VERY_LIGHT_CELEBRATIONS, "FM_crowd_aftermatch_light", 0, 1, 2, 0
SOUND_VERY_LIGHT_CELEBRATIONS_OPPOSITION, "FM_crowd_aftermatch_light", 0, 4, 2, 0
#
SOUND_LIGHT_CELEBRATIONS, "FM_crowd_aftermatch", 0, 1, 2, 0
SOUND_LIGHT_CELEBRATIONS_OPPOSITION, "FM_crowd_aftermatch", 0, 4, 2, 0
#
SOUND_MEDIUM_CELEBRATIONS, "FM_crowd_goal", 0, 1, 2, 1
SOUND_MEDIUM_CELEBRATIONS_OPPOSITION, "FM_crowd_goal", 0, 4, 2, 1
#
SOUND_QUITE_CLOSE_CALL, "FM_crowd_ooh5", 0, 1, 2, 1
SOUND_QUITE_CLOSE_CALL, "FM_crowd_ooh7", 0, 1, 2, 1
SOUND_QUITE_CLOSE_CALL, "FM_crowd_ooh8", 0, 1, 2, 1
SOUND_QUITE_CLOSE_CALL_OPPOSITION, "FM_crowd_ooh5", 0, 4, 2, 1
SOUND_QUITE_CLOSE_CALL_OPPOSITION, "FM_crowd_ooh7", 0, 4, 2, 1
SOUND_QUITE_CLOSE_CALL_OPPOSITION, "FM_crowd_ooh8", 0, 4, 2, 1
#
SOUND_CLOSE_CALL, "FM_crowd_ooh4", 0, 1, 2, 1
SOUND_CLOSE_CALL, "FM_crowd_ooh9", 0, 1, 2, 1
SOUND_CLOSE_CALL_OPPOSITION, "FM_crowd_ooh4", 0, 4, 2, 1
SOUND_CLOSE_CALL_OPPOSITION, "FM_crowd_ooh9", 0, 4, 2, 1
#
SOUND_VERY_CLOSE_CALL, "FM_crowd_oohmono", 0, 1, 2, 1
SOUND_VERY_CLOSE_CALL, "FM_crowd_near_miss2", 0, 1, 2, 1
SOUND_VERY_CLOSE_CALL, "FM_crowd_near_miss3", 0, 1, 2, 1
SOUND_VERY_CLOSE_CALL_OPPOSITION, "FM_crowd_oohmono", 0, 4, 2, 1
SOUND_VERY_CLOSE_CALL_OPPOSITION, "FM_crowd_near_miss2", 0, 4, 2, 1
SOUND_VERY_CLOSE_CALL_OPPOSITION, "FM_crowd_near_miss3", 0, 4, 2, 1
#
SOUND_DISAPPOINTMENT, "FM_crowd_unlucky", 0, 1, 2, 1
SOUND_DISAPPOINTMENT_OPPOSITION, "FM_crowd_unlucky", 0, 4, 2, 1
#
SOUND_BIG_DISAPPOINTMENT, "FM_crowd_oohsmall", 0, 1, 2, 1
SOUND_BIG_DISAPPOINTMENT_OPPOSITION, "FM_crowd_oohsmall", 0, 4, 2, 1
#
SOUND_BAD_DISAPPOINTMENT, "FM_crowd_jeer_ref", 0, 1, 2, 0
SOUND_BAD_DISAPPOINTMENT_OPPOSITION, "FM_crowd_jeer_ref", 0, 4, 2, 0
#
SOUND_LIGHT_RIDICULE, "FM_crowd_trick", 0, 1, 2, 1
SOUND_LIGHT_RIDICULE_FROM_OPPOSITION, "FM_crowd_trick", 0, 4, 2, 1
#
SOUND_RIDICULE, "FM_crowd_ooh", 0, 1, 2, 1
SOUND_RIDICULE_FROM_OPPOSITION, "FM_crowd_ooh", 0, 4, 2, 1
#
SOUND_HIT_WOODWORK, "FM_post", 0, 2, 2, 1
SOUND_HIT_WOODWORK, "FM_post2", 0, 2, 2, 1
#
SOUND_ENCOURAGEMENT, "FM_crowd_push", 0, 1, 2, 0
SOUND_ENCOURAGEMENT, "FM_crowd_push4", 0, 1, 2, 0
#
SOUND_FREEKICK_BUILDUP, "FM_crowd_push5", 0, 1, 2, 0
#
SOUND_NERVOUS_APPLAUSE, "FM_crowd_hmm", 0, 1, 2, 0
SOUND_NERVOUS_APPLAUSE_OPPOSITION, "FM_crowd_hmm", 0, 4, 2, 0
#
SOUND_SMALL_APPLAUSE, "FM_crowd_quiet_applause", 0, 1, 2, 0
SOUND_SMALL_APPLAUSE, "FM_sub", 0, 1, 2, 0
SOUND_SMALL_APPLAUSE_OPPOSITION, "FM_crowd_quiet_applause", 0, 4, 2, 0
SOUND_SMALL_APPLAUSE_OPPOSITION, "FM_sub", 0, 4, 2, 0
#
SOUND_APPLAUSE, "FM_crowd_good1", 0, 1, 2, 1
SOUND_APPLAUSE, "FM_crowd_quiet_applause", 0, 1, 2, 1
SOUND_APPLAUSE_OPPOSITION, "FM_crowd_good1", 0, 4, 2, 1
SOUND_APPLAUSE_OPPOSITION, "FM_crowd_quiet_applause", 0, 4, 2, 1
#
SOUND_HANDBALL_SHOUT, "FM_crowd_tackle", 0, 4, 2, 0
SOUND_HANDBALL_SHOUT, "FM_crowd_handball", 0, 4, 2, 0
#
SOUND_PROTEST_AT_FOUL, "FM_crowd_cheer3", 0, 4, 2, 0
SOUND_PROTEST_AT_FOUL, "FM_crowd_push4", 0, 4, 2, 0
#
SOUND_QUITE_ANGRY_AT_FOUL, "FM_crowd_dirtyfoul", 0, 4, 2, 0
#
SOUND_FURY_AT_FOUL, "FM_crowd_dirtytackle", 0, 4, 2, 0
#
SOUND_GOAL_SCORED, "FM_crowd_goalmono", 0, 1, 2, 1
#
SOUND_ILLEGAL_GOAL_SCORED, "FM_crowd_nogoal", 0, 1, 2, 1
#
SOUND_PENALTY_CELEBRATIONS, "FM_crowd_goal", 0, 1, 2, 0
#
SOUND_WHISTLE_PEN_TAKER_OPPOSITION, "FM_ref_penalty", 0, 4, 2, 0
#
SOUND_ANGRY_AT_DECISION, "FM_crowd_jeer_ref", 0, 1, 2, 0
#
SOUND_ANGRY_AT_PLAYER, "FM_crowd_dive", 0, 1, 2, 0
SOUND_ANGRY_AT_PLAYER_OPPOSITION, "FM_crowd_dive", 0, 4, 2, 0
#
SOUND_CROWD_ANGRY, "FM_crowd_cmon", 0, 1, 2, 0
SOUND_CROWD_ANGRY_OPPOSITION, "FM_crowd_cmon", 0, 4, 2, 0
#
SOUND_IRONIC_CHEERS, "FM_crowd_alanis", 0, 1, 2, 0
SOUND_IRONIC_CHEERS, "FM_crowd_cheer1", 0, 1, 2, 0
SOUND_IRONIC_CHEERS, "FM_crowd_cheer2", 0, 1, 2, 0
SOUND_IRONIC_CHEERS_OPPOSITION, "FM_crowd_alanis", 0, 4, 2, 0
SOUND_IRONIC_CHEERS_OPPOSITION, "FM_crowd_cheer1", 0, 4, 2, 0
SOUND_IRONIC_CHEERS_OPPOSITION, "FM_crowd_cheer2", 0, 4, 2, 0
#
SOUND_CHEERS, "FM_crowd_ole", 0, 1, 2, 0
SOUND_CHEERS, "FM_crowd_cheer_huzzah", 0, 1, 2, 0
SOUND_CHEERS, "FM_crowd_trick", 0, 1, 2, 0
SOUND_CHEERS_OPPOSITION, "FM_crowd_ole", 0, 4, 2, 0
SOUND_CHEERS_OPPOSITION, "FM_crowd_cheer_huzzah", 0, 4, 2, 0
SOUND_CHEERS_OPPOSITION, "FM_crowd_trick", 0, 4, 2, 0
#
SOUND_BACKGROUND_HOME, "FM_crowd_shush", 1, 0, 2, 0
SOUND_BACKGROUND_AWAY, "FM_loop2", 1, 5, 2, 0
#
SOUND_REFS_A_WANKER, "FM_crowd_jeer_ref", 0, 1, 2, 0
#
SOUND_APPEAL_TURNED_DOWN, , 0, 1, 2, 0
#
SOUND_APPEAL_TURNED_DOWN_THEN_GIVEN, , 0, 1, 2, 0
#
SOUND_APPEAL_GIVEN_THEN_CHANGED_MIND, , 0, 1, 2, 0
#
SOUND_APPEAL_FOR_PENALTY, "FM_crowd_handball", 0, 1, 2, 0
#
SOUND_APPEAL_FOR_PENALTY_GIVEN, , 0, 1, 2, 0
#
SOUND_WHISTLE_FOR_END, "FM_ref_end", 0, 3, 2, 0
#
SOUND_WHISTLE_FOR_HALF_TIME, "FM_ref_halftime", 0, 3, 2, 0
#
SOUND_WHISTLE_FOR_PENALTY_GO, "FM_ref_pen_go", 0, 3, 2, 0
#
SOUND_WHISTLE_FOR_DECISION, "FM_ref", 0, 3, 6, 0
SOUND_WHISTLE_FOR_DECISION, "FM_ref2", 0, 3, 3, 0
SOUND_WHISTLE_FOR_DECISION, "FM_ref_pen_go", 0, 3, 1, 0
#
SOUND_WHISTLE_FOR_CALLING_OVER, "FM_ref_comehere", 0, 3, 2, 0
#
SOUND_LIGHT_BOOS, "FM_crowd_bad_tackle2", 0, 1, 2, 0
SOUND_LIGHT_BOOS_OPPOSITION, "FM_crowd_bad_tackle2", 0, 4, 2, 0
#
SOUND_BOO_PLAYER, "FM_crowd_blowup", 0, 1, 2, 0
SOUND_BOO_PLAYER, "FM_crowd_jeer_team", 0, 1, 2, 0
SOUND_BOO_PLAYER, "FM_crowd_jeer_team_small", 0, 1, 2, 0
SOUND_BOO_PLAYER_OPPOSITION, "FM_crowd_blowup", 0, 4, 2, 0
SOUND_BOO_PLAYER_OPPOSITION, "FM_crowd_jeer_team", 0, 4, 2, 0
SOUND_BOO_PLAYER_OPPOSITION, "FM_crowd_jeer_team_small", 0, 4, 2, 0
#
SOUND_OFF_OFF_OFF, "FM_crowd_excited2", 0, 4, 2, 0
#
SOUND_CACAPHONY_OF_BOOS, , 0, 2, 2, 0
#
SOUND_LATIN_CHANT, , 0, 1, 2, 0
#
SOUND_SOUTH_AMERICAN_CHANT, , 0, 1, 2, 0
#
SOUND_YOUR_NOT_SINGING, , 0, 1, 2, 0
#
SOUND_OUTCLASSED, , 0, 1, 2, 0
#
SOUND_SACK_BOARD, , 0, 1, 2, 0
#
SOUND_ANNOUNCE_INJURY_TIME, , 0, 2, 2, 0
#
SOUND_STANDING_OVATION, "FM_crowd_aftermatch", 0, 1, 2, 0
#
SOUND_CROWD_GETTING_AGITATED, "FM_crowd_upset1", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "FM_crowd_upset2", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "FM_crowd_upset3", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "FM_crowd_upset4", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED, "FM_crowd_upset5", 0, 1, 2, 0
SOUND_CROWD_GETTING_AGITATED_OPPOSITION, "FM_crowd_upset1", 0, 4, 2, 0
SOUND_CROWD_GETTING_AGITATED_OPPOSITION, "FM_crowd_upset2", 0, 4, 2, 0
SOUND_CROWD_GETTING_AGITATED_OPPOSITION, "FM_crowd_upset3", 0, 4, 2, 0
SOUND_CROWD_GETTING_AGITATED_OPPOSITION, "FM_crowd_upset4", 0, 4, 2, 0
SOUND_CROWD_GETTING_AGITATED_OPPOSITION, "FM_crowd_upset5", 0, 4, 2, 0
#
SOUND_KICK_BALL, "FM_kick1", 0, 2, 2, 0
SOUND_KICK_BALL, "FM_kick2", 0, 2, 2, 0
SOUND_KICK_BALL, "FM_kick3", 0, 2, 2, 0
SOUND_KICK_BALL, "FM_kick4", 0, 2, 2, 0
SOUND_KICK_BALL, "FM_kick5", 0, 2, 2, 0
#
SOUND_KICK_OFF_WHISTLE, "FM_ref_start", 0, 2, 2, 0
#
SOUND_KICK_OFF_CHEER, "FM_crowd_excited2", 0, 1, 2, 0
#
SOUND_SLIDE_TACKLE, "FM_slide_tackle", 0, 2, 2, 0
#
SOUND_SLIDE_TACKLE_WET, "FM_slide_tackle_wet", 0, 2, 2, 0
#
SOUND_OLE_FOR_PASS, "FM_crowd_ole_pass", 0, 1, 2, 0
#
SOUND_VERY_HIGH_ANTICIPATION, "FM_crowd_excited2", 0, 1, 2, 0
SOUND_VERY_HIGH_ANTICIPATION_OPPOSITION, "FM_crowd_excited2", 0, 4, 2, 0
#
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_excited2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer1", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_cheer2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push2", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_pushclap", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP, "FM_crowd_push3", 0, 1, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_excited", 0, 4, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_excited2", 0, 4, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_cheer1", 0, 4, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_cheer2", 0, 4, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_push", 0, 4, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_push2", 0, 4, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_pushclap", 0, 4, 2, 0
SOUND_ATTACK_BUILD_UP_OPPOSITION, "FM_crowd_push3", 0, 4, 2, 0